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Once the demons had revived Aster, he planned to use the "Sacred Stone" to turn the mana of his body into flames, barring the entrance of the demons.Īnother inception of Niflheim occurs at Hima, which is being attacked by monsters. After Richter is defeated, it is revealed that he never intended to keep his part of the deal. In turn, Richter would open the door to Niflheim, bringing about the re-connection of Aselia and Niflheim. If Richter is able to succeed, the demons promised the rebirth of Aster, who was killed by Ratatosk. The demons of Niflheim made a pact with Richter Abend so that he would be powerful enough to fulfill his desire to defeat Ratatosk, who existed in the shape of Emil Castagnier. Niflheim takes a significantly larger role in Tales of Symphonia: Dawn of the New World by being the major threat in the end of the game. Tales of Symphonia: Dawn of the New World ![]() Upon defeating the shadows, the party can finally destroy the book and seal all of the demons within. On the twentieth level, another trio of shadows encounter the party, representing three of the heroes of the Kharlan War: Kratos Aurion, Yuan Ka-Fai, and Mithos Yggdrasill. ![]() After this battle, the party fights the "Living Armor" on the fifteenth floor, but then they must travel through an additional five levels in order to fully defeat the demons of the book. However, in the PlayStation 2 version of the game, the "Hell Knight" is encountered earlier at the fifth floor, while the tenth floor is now the home to the shadows of three of the Desian Grand Cardinals: Magnius, Forcystus, and Pronyma. After defeating the "Living Armor", the party proceeds in destroying the book. After clearing the fifteenth floor, the party finds the "Living Armor" and an altar to burn the "Soulfire" accumulated in order to destroy the book. After clearing the tenth floor, the party fights the "Hell Knight". #Tales of symphonia chronicles bonus dungeon series#Each level contains nine block-like stages that are connected by a series of bridges. In the original GameCube version of the game, there are fifteen levels to Niflheim, and three statums for every five levels. If that power is used at the deepest part of the Underworld inside the book, the book will be destroyed, along with the spirits that dwell within it. By using the power of the "Sacred Stone", the mana from one's body will turn into a holy flame called "Soulfire", capable of purging the evil that lurks in the Underworld. ![]() If the book is uncontained, demonic creatures would be able to escape, and the world would be transformed into Niflheim. Within it are sealed evils who once vied for the throne of the Underworld: the "Hell Knight" and "Living Armor". The book portrays the story of the war of the Underworld. #Tales of symphonia chronicles bonus dungeon full#Upon entering, the party finds themselves in the "Forbidden Anamnesis", a maze-like dungeon full of tricks and powerful enemies. The party enters this world with the help of Origin, who warns them of its dark history before allowing them to venture inside it. Originally, in Heimdall, the book was scheduled to be burned using the Sacred Stone, but it and the stone went missing after the Tower of Salvation's collapse. According to the students of Sybak, cries are heard from that book at night, eventually leading to the creation of the rumor that the book leads to Niflheim. It possesses an Exsphere attached to it that functions as a seal, and its contents are written in angelic language. It is found within the book using the "Sacred Stone" in the Sybak library this book is actually sealing away powerful demons. In Tales of Symphonia, the party is able to see a glimpse of Niflheim in a side quest near the end of the story. 1.2 Tales of Symphonia: Dawn of the New World. ![]()
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